A cross country road trip strands you in a mysterious town lost amidst the towering mesas and swaying dunes of the great wild west. Will you beckon the glowing call of its lone storefront and embark on a fantastical multidimensional walkabout through space and time?
Experience a beautiful environment where nothing is what it seems, a spatial labyrinth where doors always lead to different destinations, an anomalous zone where mass gingerly defies gravity, a universe of inspiration, of dreams, of everything and nothing: Experience 0°N 0°W .
2016 - The Children’s Museum of the Arts, NYC, Video Game Expo
2017 - EGX 2017 's Rezzed Zone
"Find myself drifting back every so often because it never quite settles. I feel vaguely like a ghost with unresolved business"
“A world begging to be experienced”
"It's definitely got an air of genuine mystery that's hard to find in a video game these days"
"Simply about exploring fantastical and colourful worlds, escaping reality"
Work on 0°N 0°W started in early 2014 after reading an article on ‘null islands’, cartographic error dumps for the geographical information system (GIS). The concept of a ‘physical’ location for geospatial anomalies was so fascinating it propelled design; what if somebody entered an alternative gps dimension of spatial bugs? The focus was to model and musically accompany everything to transmit this atmosphere of an oneiric anomalous world between fantasy and reality. In January of 2015 project ‘dream.sim’ was released in itch.io illustrating gameplay. The aesthetics were inspired by the original Tron movie and CAD drawings. After positive reactions we entered Steam Greenlight (R.I.P). A few months later after the release of a second public alpha the project was voted successfully by the Greenlight community for a Steam release and also invited to join the Nintendo Developer Program for the Nintendo Wii. 2016 - 2017 were years of exhausting 24/7 developing marathons that consumed metric tons of ramen and coffee, highlights included expos at EGX's Rezzed Zone and The Children’s Museum of the Arts. Its 2018, four winters have passed and we are ecstatic to finally show the world 0°N 0°W !
A video game software developer based in Connecticut, USA. With a diverse ample background of boolean and resonating wave shaping in trimensional space¹, Colorfiction enjoys investigating the interstitial zone between art and technology via the creation of visual auditory software. Office team-building exercises include dancing about architecture, planting potatoes, chasing away a variety of wildlife from said potatoes and driving twenty minutes for coffee runs (nature hikes are occasionally organized depending on successful completion of workplace and potato planting quotas).
¹ Isaac Asimov's excellent neologism for three dimensional fiction/dramas in the Foundation Series.
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