A cross country road trip strands you in a mysterious town lost amidst the towering mesas and swaying dunes of the great wild west. Will you beckon the glowing call of its lone storefront and embark on a fantastical multidimensional walkabout through space and time? Experience a beautiful environment where nothing is what it seems, a spatial labyrinth where doors always lead to different destinations, an anomalous zone where mass gingerly defies gravity, a universe of inspiration, of dreams, of everything and nothing: Experience 0°N 0°W .
This is a peaceful adventure apt for all ages!
Entirely non linear gameplay in an open world where everything you see is accessible. There are no barriers or invisible walls to block your curiosity.
A minimalist reinterpretation of modern gameplay mechanisms that eliminates loading screens, user interfaces, inventories, skill trees, stats, quick time events, puzzles, etc. This is gameplay distilled to its very essence with the sole objective to explore in wonder!
A randomized level progression system that provides a different journey each time you play. All the levels are artistically hand crafted with love, however the manner in which all these levels intertwine changes continuously; giving each player a unique experience!
All player instructions and menu options are represented via symbols making the game accessible to all geographical audiences. There is no need for subtitles or dubbed voiceovers.
An evocative musical soundtrack composed of cascading arpeggios and vast soundscapes inspired by the ambient, minimalist and avant garde music movements (Debussy, Ravel, Bach, Brahms, Brian Eno, Terry Riley, Alva Noto, Steve Reich, Philip Glass, Boards of Canada). There is a total of 7 hours of continuous music. All other sounds were field recorded throughout various natural and urban environments or generated with various synthesizers and musical instruments.
2016 - The Children’s Museum of the Arts, New York City
Work on 0°N 0°W started in early 2014 after reading an article on ‘null islands’, cartographic error dumps for the geographical information system (GIS). The concept of a ‘physical’ location for geospatial anomalies was so fascinating it propelled design; what if somebody entered an alternative gps dimension of spatial bugs? The focus was to model and musically accompany everything to transmit this atmosphere of an oneiric anomalous world between fantasy and reality. In January of 2015 project ‘dream.sim’ was released in itch.io illustrating gameplay. The aesthetics were inspired by the original Tron movie and CAD drawings. After positive reactions we entered Steam Greenlight (R.I.P). A month later after the release of a second public alpha the project was voted successfully by the Greenlight community for a Steam release. 2016 - 2017 were years of exhausting 24/7 developing marathons that consumed metric tons of ramen and coffee, highlights included expos at EGX's Rezzed Zone and The Children’s Museum of the Arts. Its 2018, four winters have passed and 0°N 0°W is finally out on Steam and Itch.io!
Colorfiction is a video game developer currently embedded in Connecticut, USA. Debut title 0°N 0°W was released on March 1 2018, and has been positively received by PC Gamer, Venture Beat, Rock Paper Shotgun & Hardcore Gamer among others and shown at multiple expos around the world such as EGX, PAX, Dreamhack and PlayNYC. Colorfiction has also released; 'Nightline', a relaxing meditation on late night commutes; 'The Sands of Voltark', an interactive adventure through an otherworldly planet; and 'AGAIN', a platformer puzzler set in a polymorphic computer simulation.
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